/*
 * Copyright (c) 2009 DeledImporter
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Pyro Games' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package net.pyrogames.jmetest;

import net.pyrogames.deled.importer.DXSImporter;
import net.pyrogames.jme.JME2Format;

import com.jme.app.SimpleGame;
import com.jme.scene.state.CullState;

/**
 * Basic example in jMonkey 2.0 showing how to setup a <code>DXSImporter</code>.
 * 
 * @author Nicholas Woodfield
 *
 */
public class HelloDXSImporter extends SimpleGame {

	public static void main(String[] args){
		HelloDXSImporter app = new HelloDXSImporter();
		app.start();
	}
	
	@Override
	protected void simpleInitGame() {
		//Create the importer
		DXSImporter dxs = new DXSImporter();
		
		//Create your format
		JME2Format format = new JME2Format();
		
		//Set importer attributes
		format.setScale(.15f);
		format.setTextureDirectory(HelloDXSImporter.class.getClassLoader().getResource("net/pyrogames/jmetest/data/"));
		
		//Import the data
		dxs.importModel(HelloDXSImporter.class.getClassLoader().getResource("net/pyrogames/jmetest/data/Box.dxs"), format);
		
		//Attach to the scene (or use format.save(...) to save to a file)
		rootNode.attachChild(format.getData());
			
		//Set a cull state
		CullState cs = display.getRenderer().createCullState();
		cs.setEnabled(true);
		cs.setCullFace(CullState.Face.Back);
		rootNode.setRenderState(cs);
		rootNode.updateRenderState();
		
		//Recommended to flush the importer and format if you're reusing them
		dxs.flush();
		format.flush();
		//And if you re-use the importer and want to reset extensions
		dxs.flushExtensions();
	}
}
